Kobold Cave
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Towers of Scale

The first truly serious gamedev project I have decided to start.

This game is a magic tower game (optimization puzzle RPG) that started as a jam game and eventually grew into this Tactical Nexus inspired shape. Unlike with most magic tower games, I have decided to just give the player a single stat - the power - and then complicated things from there. Elixirs doubling your power, gates halving your power, keys, pickaxes, gold, held items... And then there is metaprogression that complicates things even further.

It is my first title that I have released as a paid game - whether this was a good idea or not, eh, can't really tell. I did consider releasing the game for free (especially that I thought I was making a game for a dozen people at most lmfao), but ultimately decided to make it paid in hopes that this will end up with the game having more players overall. Dunno how much of this was Steam's algo fault and how much it was a philosophical change that forced me to actually put out that minimum effort needed for the marketing, but oh well.

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